• @TwilightKiddy@programming.dev
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    4815 days ago

    It’s a bit sad how everybody talk about the new NTsync. Most games, like, 90% of them, are not bound by sync. You would get exactly no performance benefit in them. What’s better about it is the correctness of the implementation, more programs will work under WINE as a result of switching to NTsync. It’s a good thing, but media clearly seems to miss the point and only focus on a few cases where it would give an impressive performance benefit.

    • @refalo@programming.dev
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      15 days ago

      And even if the game did greatly benefit from it, most people are already using esync/fsync in lutris/proton/etc. and so they also won’t really see a difference from what they’re used to.

      • @Feyd@programming.dev
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        1614 days ago

        The cool thing is that since it is correct there is no barrier to vanilla wine using it, and stuff running well in vanilla wine instead of requiring proton’s hijinks is cool.

        • Ricky Rigatoni
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          113 days ago

          Good vanilla means more people who don’t care for chocolate and mint and raspberry and peanut butter are attracted to it.

          Now I am going to buy ice cream.

    • @jeeva@lemmy.world
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      15 days ago

      Wondered if you typo’d the 678 until I read the article - damn! That’s a heck of a range!

      • If I’m not mistaken that uplift was in DiRT 3 running on pure Wine. If you run this game with Proton, which uses Fsync instead, you’ll have high FPS as well, without the 6.14 kernel.

    • @sxt@lemmy.world
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      1815 days ago

      That’s compared to default wine which doesn’t have f-sync. Compared to proton there probably won’t be much of a difference.