@cm0002@lemmy.world to Technology@lemmy.worldEnglish • 6 days agoImplementing a spellchecker on 64 kB of RAM back in the 1970s led to a compression algorithm that's technically unbeaten and part of it is still in use todaywww.pcgamer.comexternal-linkmessage-square36fedilinkarrow-up1531arrow-down112
arrow-up1519arrow-down1external-linkImplementing a spellchecker on 64 kB of RAM back in the 1970s led to a compression algorithm that's technically unbeaten and part of it is still in use todaywww.pcgamer.com@cm0002@lemmy.world to Technology@lemmy.worldEnglish • 6 days agomessage-square36fedilink
minus-square@REDACTED@infosec.publinkfedilinkEnglish11•6 days agoCheck out demoscene. The mind-blowing things they create with only with kilobytes…
minus-square@xavier666@lemm.eelinkfedilinkEnglish2•5 days agoThanks for this. Got a burst of nostalgia
minus-square@ColeSloth@discuss.tchncs.delinkfedilinkEnglish3•6 days agoYeah. The average NES game was only 200kb.
minus-square@Regrettable_incident@lemmy.worldlinkfedilinkEnglish3•6 days agoI had a zx81, 1k ram, still could play pong.
minus-squareNoxylinkfedilinkEnglish1•6 days agoHere’s one of my recent-ish faves on GB, music is so damn catchy https://www.youtube.com/watch?v=GleZBHhOsmE
Check out demoscene. The mind-blowing things they create with only with kilobytes…
Thanks for this. Got a burst of nostalgia
Yeah. The average NES game was only 200kb.
I had a zx81, 1k ram, still could play pong.
Here’s one of my recent-ish faves on GB, music is so damn catchy
https://www.youtube.com/watch?v=GleZBHhOsmE