• @ilinamorato@lemmy.world
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      5 days ago

      This, plus looking at a tiny little toe-sized piece of unexplored minimap on the opposite side of the world and thinking, “but what if there’s something important there?!”

      • @grue@lemmy.world
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        175 days ago

        This, plus dragging every scrap of loot back to town to sell, no matter how bad the value/weight ratio is.

        • @Soggy@lemmy.world
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          75 days ago

          Oh this one’s not me. For the first hour maybe but I get really picky really fast because it’s more efficient to just find a new place to take the best loot from. Especially in something like Skyrim where the goons just respawn forever.

        • @prole@lemmy.blahaj.zone
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          4 days ago

          Only in games that make it clear what you’re supposed to sell. I know games these days usually don’t allow it, but all it takes is selling a necessary item once…

      • @pyre@lemmy.world
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        43 days ago

        this is the first time I realize where that sentence comes from. jumped ship from Facebook so long ago I didn’t even know this was a thing

    • Christian
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      165 days ago

      I play games this way too, but I feel like the bigger factor in my playtime way higher than necessary is that I don’t want to miss any dialogue so I talk to every NPC until they repeat themselves. Most of the time that’s the second time you talk to them so I definitely get a lot out of that.